DirectX 12 SDK comes with Visual Studio; DirectX 12-capable GPU and drivers; Overview. A descriptor is a block of data that describes an object to the GPU, in a GPU-specific opaque format. DirectX 12 offers the following descriptors, previously named “resource views” in DirectX 11: Constant buffer view (CBV) Shader resource view (SRV)
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- PCI Express 3.0 x16 Chipset Chipset Manufacturer NVIDIA GPU Series NVIDIA GeForce GTX 16 Series GPU GeForce GTX 1660 Boost Clock 1830 MHz CUDA Cores 1408 Memory Effective Memory Clock 8 Gbps Memory Size 6GB Memory Interface 192-Bit Memory Type GDDR5 3D API DirectX DirectX 12 OpenGL OpenGL 4.5 Ports HDMI 1 x HDMI 2.0b Multi-Monitor Support 4 ...
- \$\begingroup\$ yeah, I meant an array of bytes, 3 bytes per pixel of RGB information. Just the same thing that glReadPixels does in openGL. I meant a RAW bitmap. I will update the question to make it clearer \$\endgroup\$ – cloudraven Nov 1 '12 at 9:30
Mar 01, 2019 · DirectX 11 should generally perform better. the same could be said about 11vs9 as well. however, exact Hardware configurations does muddy the waters. for example, on much older and also kinda potato systems, DirectX 9 in quite a few games would perform better than DirectX 11, when given a choice. so the Hardware can matter sometimes.
- Sep 13, 2019 · “Borderlands 3 currently defaults to initially start in DirectX 11. As is outlined in the in-game graphics settings menu, DirectX 12 is currently in Beta. Use of DirectX 12 (Beta) can potentially lead to an increase in load times for some hardware configurations, especially on the first launch after enabling DirectX 12 (Beta), and/or ...
Clean your registry and optimize your computer. Download and install Microsoft.DirectX.dll. Did you know? You may already have this file even though you are getting .dll errors. That's because the .dll file may have been moved or renamed by another application. Check to see if you already have Microsoft.DirectX.dll on your computer.
- Find here on your pc C:\Users\*name*\Documents\My Games\Borderlands 3\Saved\Config\WindowsNoEditor Edit GameUserSettings.ini and find the line PreferredGraphicsAPI=DX12 down near the bottom and change it to PreferredGraphicsAPI=DX11Save and the game should now load past claptrap.
Aug 13, 2019 · DX12: DirectX 12 GPU Shader validation can be enabled on the editor or player using the command line argument "force-d3d12-debug-gbv" Editor: A new column in the Hierarchy window allows users to enable/disable Object picking in the Scene View.
- SteamOS just gained support for Vulkan, the cross-platform alternative to Microsoft's DirectX 12 and Apple's Metal. This should make it easier for developers to write and optimize games for SteamOS, closing the performance gap with Windows and encouraging more developers to support Linux.
Feb 02, 2015 · "Last Fall, Nvidia released the Geforce GTX 970. It has 5.2 BILLION transistors on it. It already supports DirectX 12. Right now. It has thousands of cores in it. And with DirectX 11, I can talk to exactly 1 of them at a time." That's not how it works, the app developer has no control over individual GPU cores (even in DX12).
- Optimizing and debugging your DirectX-12 game - GDC presentation (2018) D3D12 Performance Tuning and Debugging with PIX and GPU Validation - GDC presentation (2017) Things You Need to Know Before Building XNA Games for Windows Phone - PDC presentation (2010)
The optimising shaders loading screen taking forever was an issue for Borderlands 3 on the Epic Games store, and reverting back to DX11 from DX12 was said to solve the problem. Borderlands 3 is the fourth (yes!) The game takes a few seconds longer to start ("optimizing shaders") and my FPS is generally >10 FPS higher than it was on DX11.
- Nov 08, 2019 · D3D12 is adding two new shader stages: the Mesh Shader and the Amplification Shader. These additions will streamline the rendering pipeline, while simultaneously boosting flexibility and efficiency. In this new and improved pre-rasterization pipeline, Mesh and Amplification Shaders will optionally replace the section of the pipeline consisting of the Input Assembler as well as Vertex,
Borderlands 3 is the latest installment in the epic loot-and-shoot series. The graphics are greatly improved and you are free to pick between DirectX 11 or DirectX 12. We took the game for a spin using 23 of the latest graphics cards, testing 1080p, 1440p, and 4K in both DirectX 11 and DirectX 12.