Borderlands 3 directx 12 optimizing shaders

  • Borderlands 3's PC-version has gotten some FL4K (sorry, couldn't resist) for not running all too well, especially once DirectX 12 is enabled. So I've done some testing to see if DX12 can be used, after all. So far, for me, it's paid off! As such, I'm here to give you some pointers so you can try for yourself.
Sep 14, 2019 · Borderlands 3 has been optimized for AMD graphics cards from the ground up, but it seems like some proprietary features are malfunctioning because of a broken DX12 implementation. It's important to...

'There will be no DirectX 12. That's it.' (Google translation of German original.) Last January there was another hint that things weren't fine with DirectX when Microsoft sent an email to its MVPs saying, 'DirectX is no longer evolving as a technology.' That statement was quickly corrected, but without mentioning any prospect of DirectX 12.

Borderlands 3 ist seit dem 13. September im Handel, vorerst exklusiv im Epic Store. Publisher 2K gibt an, dass sich der Loot-Shooter trotz der temporären Steam-Abstinenz verkaufe wie warme ...
  • Borderlands 3 launched today, but it's unfortunately run into teething trouble with Microsoft's latest API, DX12. The videogame published by 2K was "built for the ground up" for AMD ...
  • Sep 13, 2019 · Borderlands 3 launched today, but it’s unfortunately run into teething trouble with Microsoft’s latest API, DX12. The videogame published by 2K was “built for the ground up” for AMD ...
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    PCI Express 3.0 x16 Chipset Chipset Manufacturer NVIDIA GPU Series NVIDIA GeForce GTX 16 Series GPU GeForce GTX 1660 Boost Clock 1830 MHz CUDA Cores 1408 Memory Effective Memory Clock 8 Gbps Memory Size 6GB Memory Interface 192-Bit Memory Type GDDR5 3D API DirectX DirectX 12 OpenGL OpenGL 4.5 Ports HDMI 1 x HDMI 2.0b Multi-Monitor Support 4 ...

    DirectX 12 SDK comes with Visual Studio; DirectX 12-capable GPU and drivers; Overview. A descriptor is a block of data that describes an object to the GPU, in a GPU-specific opaque format. DirectX 12 offers the following descriptors, previously named “resource views” in DirectX 11: Constant buffer view (CBV) Shader resource view (SRV)

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    \$\begingroup\$ yeah, I meant an array of bytes, 3 bytes per pixel of RGB information. Just the same thing that glReadPixels does in openGL. I meant a RAW bitmap. I will update the question to make it clearer \$\endgroup\$ – cloudraven Nov 1 '12 at 9:30

    Mar 01, 2019 · DirectX 11 should generally perform better. the same could be said about 11vs9 as well. however, exact Hardware configurations does muddy the waters. for example, on much older and also kinda potato systems, DirectX 9 in quite a few games would perform better than DirectX 11, when given a choice. so the Hardware can matter sometimes.

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    Sep 13, 2019 · “Borderlands 3 currently defaults to initially start in DirectX 11. As is outlined in the in-game graphics settings menu, DirectX 12 is currently in Beta. Use of DirectX 12 (Beta) can potentially lead to an increase in load times for some hardware configurations, especially on the first launch after enabling DirectX 12 (Beta), and/or ...

    Clean your registry and optimize your computer. Download and install Microsoft.DirectX.dll. Did you know? You may already have this file even though you are getting .dll errors. That's because the .dll file may have been moved or renamed by another application. Check to see if you already have Microsoft.DirectX.dll on your computer.

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    Find here on your pc C:\Users\*name*\Documents\My Games\Borderlands 3\Saved\Config\WindowsNoEditor Edit GameUserSettings.ini and find the line PreferredGraphicsAPI=DX12 down near the bottom and change it to PreferredGraphicsAPI=DX11Save and the game should now load past claptrap.

    Aug 13, 2019 · DX12: DirectX 12 GPU Shader validation can be enabled on the editor or player using the command line argument "force-d3d12-debug-gbv" Editor: A new column in the Hierarchy window allows users to enable/disable Object picking in the Scene View.

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    SteamOS just gained support for Vulkan, the cross-platform alternative to Microsoft's DirectX 12 and Apple's Metal. This should make it easier for developers to write and optimize games for SteamOS, closing the performance gap with Windows and encouraging more developers to support Linux.

    Feb 02, 2015 · "Last Fall, Nvidia released the Geforce GTX 970. It has 5.2 BILLION transistors on it. It already supports DirectX 12. Right now. It has thousands of cores in it. And with DirectX 11, I can talk to exactly 1 of them at a time." That's not how it works, the app developer has no control over individual GPU cores (even in DX12).

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    Optimizing and debugging your DirectX-12 game - GDC presentation (2018) D3D12 Performance Tuning and Debugging with PIX and GPU Validation - GDC presentation (2017) Things You Need to Know Before Building XNA Games for Windows Phone - PDC presentation (2010)

    The optimising shaders loading screen taking forever was an issue for Borderlands 3 on the Epic Games store, and reverting back to DX11 from DX12 was said to solve the problem. Borderlands 3 is the fourth (yes!) The game takes a few seconds longer to start ("optimizing shaders") and my FPS is generally >10 FPS higher than it was on DX11.

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    Nov 08, 2019 · D3D12 is adding two new shader stages: the Mesh Shader and the Amplification Shader. These additions will streamline the rendering pipeline, while simultaneously boosting flexibility and efficiency. In this new and improved pre-rasterization pipeline, Mesh and Amplification Shaders will optionally replace the section of the pipeline consisting of the Input Assembler as well as Vertex,

    Borderlands 3 is the latest installment in the epic loot-and-shoot series. The graphics are greatly improved and you are free to pick between DirectX 11 or DirectX 12. We took the game for a spin using 23 of the latest graphics cards, testing 1080p, 1440p, and 4K in both DirectX 11 and DirectX 12.

May 10, 2020 · The latest update is particularly beneficial for gamers as it comes with DirectX 12 Ultimate, improved Ray-Tracing support, DirectX Mesh Shader, and various other features. The Windows 10 version 2004 is also known as the May 2020 Feature Update and is expected to release on May 26, 2020.
Our RDNA architecture is optimized for efficiency and programmability. To help game developers get the most out of our new architecture, we have created a DirectX 12 and Vulkan performance guide that can be used to optimize games for RDNA. It is the page all developers targeting RDNA should bookmark. Learn More About Radeon Memory Visualizer
Oct 21, 2020 · I have a question, since d912pxy creates new shaders for a lot of materials (or all?), wouldn't it be possible to "delete" a shader or two, or replace them with "blanks" so we can have a more particle free game? For example, remove the shader that applies the "storm" effect when you are in places like Thunderhead Keep, or the Frozen Maw and others.
Chapter 12, The Compute Shader: The Compute Shader is a programmable shader Direct3D exposes that is not directly part of the rendering pipeline. It enables applications to use the graphics processing unit (GPU) for general purpose computation.